Game Design Project

Game Design Project


27 August, 2018 - 10 December, 2018 (Week 1 - Week 14)
Jesslyn Fabryando (0332213)
Game Design




Project Title:  The Little Red Hen
   
Introduction about the animation:
This a story about a little red hen who found some leftover wheat grains that the farmer had left behind. She knew that she could use it and turn it into a delicious fresh bread. So, the hen approaches her friends to help her complete all the tasks involved in baking bread from the, pig, the cat and the duck, but all of them refuse. So, the hen ended up collecting all the ingredients to bake the bread on her own.

Objectives: We need to help each other because in the end you will gain something from it/ you will be rewarded. There’s nothing to lose.


Storyline:
   Exposition: The little red hen takes place on a peaceful farm

   Rising action: The little red hen is the most active resident of the farm who found some leftover wheat grains that the farmer had left behind.

   Climax: The hen wanted to bake a bread but she needs a helping hand so she approaches her friends who are the pig, the cat and the duck to help her out. However, all of her 3 friends refuse to help the her.

   Falling action: The hen ended up doing everything by collecting the ingredients and the do the baking all by herself.

   Ending: Soon as the hen is done baking, the air was filled with the sweet smell of freshly baked bread attracting her friends to come running into the big red barn. However, since they are not helping, so the little red hen ate all the bread by herself and enjoyed it completely.


Elaboration of the story environment:
   Settings: Farm during the day
       The environment will be full of grass

   Surroundings:
       Big red barn, trees,

   Characters:
       Little red hen, chicks, cat, pig, duck, birds

Flow of the game:
1.   Press the button start to play
2.   There will be a story, telling that the little red hen is asking her friends for help but all the pig, cat and duck said, “Not me!”.
3.   As the game start, we should control the red hen to walk using left and right arrow key.
4.   As the red hen walk to collect all the ingredients there will be enemy such as ants and rats that are passing by. (Make sure the red hen will not bump to any of these animals)
5.   There are 3 different tasks with 3 different scenes.
·      1st Scene is to collect all the flour
·      2nd Scene is to collect water/ milk
·      3rd Scene is to collect eggs (Avoid the chicken biting you)
6.   After we completed the task by collecting all the ingredients, you will be rewarded a key to the kitchen.
7.   Story ends where the hen will bake the bread. (Simple animation)

The interactions (what kind of animations will be there and when will the animation be played):
   There will be another character (enemy) passing by as the character walk
   Character can jump using space bar and walk left and right using the arrow key, ‘X’ for defend and ‘Z’ for attack.
   There will be interaction where messages will pop out as the character walk (signs/ conversation)


Goals of the game:
Help the chicken collect all the ingredients along the way to bake a cake

Target Audience:


12 – 18 years old

Mood Boards:


Reference of the games - Tiny Thieves game

Grey Box - Process flow of the game
Fig.1. Grey Box Sample
Fig. 2. First draft of Grey Box

Fig. 2.1 Second draft of Grey Box

Sketches:


Fig. 3. Sketches
Progression:
Fig. 4. Main character walk cycle sprite sheet


REVISION:

Project Title:  The Little Red Hood



    
Introduction about the animation:


This is a story about a little girl who got a letter being sent by a bird stating that her grandmother is taken and guarded by a wild bear. She needs her little girl’s help. In order to save her grandmother, she needs to bring food that is well presented to feed the bear.

Story

Storylines
·      Exposition: The little girl was sleeping safe and sound
·      Rising action: There is a bird that delivers a letter stating that her grandmother is taken by a bear.
·      Climax: In order to save her grandmother, little red hood should get everything that she needs which is stated in the letter.
·      Falling action: The little girl got nothing to give to the bear in exchange of her grandmother. This results her to steal things and hurry go to her grandmother’s house
·      Ending: The little girl gave what the bear wants and fight him to save her grandmother. 

Objectives
In this game, player needs to help the little girl save her grandmother that were taken away by the bear.

Gameplay
In order to save the little girl’s grandmother, the little girl is expected to bring fish and flower to be given to the bear. To collect these two items, there is the seller and the farmer who will be guarding those items. You cannot get caught by the guard because if you are the gameplay will end. To avoid getting caught, the character can hit a button to hide. Besides that, there is an enemy that will shoot you that you need to defend and shoot it back. At the end of the gameplay, the character you fight the boss in order to get the key to the cage of her grandmother being locked up.

            Elaboration of the story environment

·      Settings: Rural area during the day
o   The environment will be full of trees
·      Surroundings:
o    Rural house, trees, bushes, mountain
·      Characters:

o   Little girl (Main character), Gardener, Seller of fish, bear, enemy

Levels
There are 3 levels in total including the Boss Level. The game will start with a simple game flow just to introduce and get them familiar with it. These 3 levels have different task to be completed.

LEVELS
THEME DESCRIPTION
Level 1 (Collect Fish)
Sneak and Steal the fish that is guarded by the seller.

Player: No weapon to shoot but attack with sword (Slashing)
Guard: Fish Seller
Enemy: Little Round Monster that has no weapon to shoot

Level 2 (Collect Flower)
Sneak and Steal the flower that is guarded by the farmer.

Player: Has bullet weapon to shoot and attack the enemy
Guard: Farmer
Enemy: Little Round Monster that has no weapon to shoot
Level 3 (Boss Level)
Meet up the bear and you will be brought to another scene to fight the bear alone.
  
Player: Has bullet weapon to shoot and attack the enemy
Enemy: Little Round Monster that has weapon to shoot

Level 1 View - Collect the Fish

Level 2 View - Collect the Flower

Level 3 (Scene 1) View - Meet up with the bear

Level 3 (Scene 2) View - Fight with the bear (Boss Level)
Ending Scene

Sketches



Characters





Game Art Bible



Flow Chart


Target Audience
7 – 12 years old

Reference
Unity

Illustrator

Music Used from - Mr Audio Agent 
  • Comedy and Awkward Comedy (Tragicomic instrumental music)
Character Sounds
  • ·      Background Music of All Scenes - Mr Audio Agent
  • ·      Button Hover - ZapSplat
  • ·      Button Click - ZapSplat
  • ·      Bullet Weapon Shoot Attack - Freesound
  • ·      Slashing Weapon Attack- Freesound
  • ·      Jump - ZapSplat
  • ·      Item Collect Sound- Freesound
FINAL OUTCOME - Gameplay Video



Video Link:




Reflection
For this module, I learnt further about UNITY software. There are so many challenges and things to understand how we can reuse the code in different aspect.

The difficulty that I found is that readjusting the color, trying to figure out what color matches watch in order the feel and background looks alive. Redoing the code and figure out what went wrong is the challenging part especially when you miss one symbols or miss a letter when writing the code. There are a lot of things that are lacking in this game such as the story, the gameplay and instructions so that people will understand how the game works.

In order to achieve better outcome for this, a lot of reference and inspiration in design will help. Also, try something new and with more time, the gameplay can have more improvement. I learnt that creating a gameplay without understanding the code won't help me really well. During the adjustment, some coding should be changed and that sometimes confuse me because I usually need to figure out what's the code is for.

Comments

Popular posts from this blog

Week 5 - Week 7 (Project 1) - A story Book (Babadook Book)

Week 10 - Week 14 (Final Assignment) - Tunnel Book/ Webcomic

Week 1 - Week 2 (Exercises) - Vormator Challenge